About Chris J Mitchell

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So far Chris J Mitchell has created 78 blog entries.

Snowy cabin – Winter Snow Storm – Ambient Scene

By |2022-09-05T09:13:45+00:00September 5th, 2022|Categories: Ambient Background Videos, Animation|Tags: , |

Snowy cabin – Winter Snow Storm – Ambient Scene

After his time in the Lighthouse – Markus wished for a change of scenery and something more peaceful away from the winter storms and lashing sea waves. His Uncle, General Theodore Williams, happened to own a cabin in

Ancient Ruins in the Wilderness

By |2022-08-23T19:49:02+00:00August 23rd, 2022|Categories: Unreal Engine|Tags: , , , , |

Ancient Ruins in the Wilderness

An order of knights secluded themselves out in the vast northern forests of Kaskaban and built a grand stone Cathedral deep in this wilderness. Although at first known to be pious men of good deeds, their ways became strange and stories started to circulate

Drone Hunter – My First FPS Game

By |2022-09-12T12:43:12+00:00July 25th, 2022|Categories: Unreal Engine|Tags: , , , , , , , |

Drone Hunter – My First FPS Game

Made in Unreal Engine

I recently completed an Unreal Engine game course and I’m happy to share my first FPS game for free – It can be downloaded from itch.io using this link here – Drone Hunter itch.io

Unreal Engine – How to package and export your Game – Quick Tip #3

By |2022-08-11T10:33:51+00:00July 22nd, 2022|Categories: Resources and Info, Unreal Engine|Tags: , , , |

Unreal Engine – How to package and export your Game Quick Tip #3

Before Exporting The Game Make sure all required levels are included:

  • Go to Project Settings > Project Packaging > Maps to Include in

Carved Wooden Deer – Photoscanned Model (Free Download)

By |2022-07-11T21:01:57+00:00July 11th, 2022|Categories: Blender, CG Modeling, Photogrammetry, Substance Painter|Tags: , , , , , |

Carved Wooden Deer – Photoscanned

This is a photoscan of an old wooden deer I purchased years ago. I created the model from around 75 photos taken with my DSLR and used Reality Capture to generate the mesh and textures.

I used Blender to smooth out and correct a few

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