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So far Chris J Mitchell has created 111 blog entries.

Sports Car Video Footage – Free Download

By |2023-06-07T10:06:05+00:00June 1st, 2023|Categories: Animation, Resources and Info, Unreal Engine|Tags: , , , , |

Sports Car Video Footage – Free Download

Sports car in the desert

Following a previous post on a sports car cinematic I created in Unreal Engine – I have also made available the individual unedited CG video clips available for download.

This sports car

Unreal Engine – Sports Car Cinematic

By |2023-06-07T10:32:59+00:00May 31st, 2023|Categories: Animation, Unreal Engine|Tags: , , , |


Unreal Engine – Sports Car Cinematic Animation

I have been doing a refresh and in-depth learning of Davinci Resolve and whilst I have been using it for years, I have never gone into in-depth learning. Which I have done now and it’s been incredibly useful. I have

Unreal Engine Teleport Blueprint

By |2023-06-07T10:30:41+00:00May 30th, 2023|Categories: Blueprints, Unreal Engine|Tags: , , , , |

Unreal Engine Teleport

This is a little different from the other posts on how to create blueprints and this time I am just showing the key screen shots required to create this Blueprint. This saves a lot of reading and may be easier to follow then having to

What is the difference between a LUT and a Colour Profile?

By |2023-04-28T08:38:41+00:00April 27th, 2023|Categories: Animation|Tags: , , , |

What is the difference between a LUT and a (ICC) Colour Profile?

LUTs (Lookup Tables) and ICC (International Color Consortium) colour profiles are used in colour management to achieve accurate, consistent or stylised colour reproduction in digital media. However, there are

Rigify vs Auto Rig Pro – For Blender

By |2023-04-18T13:10:46+00:00April 14th, 2023|Categories: Animation, Blender|Tags: , , , , |

Rigify Vs Auto Rig Pro

In short summary, Rigify and Auto Rig Pro have many similarities, both are good addons, and both have pro’s and con’s. For example, the auto skeleton creation feature in Auto rig makes initial rigging a breeze.

But there is

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