
When creating materials in Unreal engine you can come across elements of the material that are indented as opposed to protruding – or vice versa.
This can be easily fixed with one click of a tick box in the normal map settings.
Open the normal texture and then in its settings tick the box that says ‘Flip Green Channel’ (shown in image). This will invert the normal and hopefully, should fix any issues regarding inverted normals appearing in the wrong direction.
For another quick tip – see how to stop your Unreal landscape from deforming
Leave a Comment
Subscribe to Newsletter
Motion Forge Pictures Blog
Featured Posts and Links
Free Height Maps
Free 3rd Person Animations
Free Store Downloads
Unreal Engine - Free Materials
Latest Posts
707, 2025
107, 2025
107, 2025
406, 2025
2105, 2025
Categories
Tags
ambient (3)
animation (18)
animation and filmmaking (17)
animation reference (2)
arch viz (5)
background video (3)
blender (24)
blueprint (18)
blueprints (15)
cinema (3)
cinematic (4)
cinematics (11)
davinci-resolve (3)
download (4)
free (18)
free download (34)
ghosts (5)
ghost story (3)
height map (3)
height maps (3)
history (4)
Info and Insights (37)
landscape (12)
landscape height maps (6)
low poly (4)
materials (3)
maya (3)
meetup (2)
modeling (3)
mystery (3)
photo-realism (2)
quick tip (3)
ratio (3)
reference videos (2)
relax (3)
Resources and info (5)
speed design (3)
sports car (3)
substance painter (6)
tavern in the woods (3)
terrain (5)
tutorial (3)
unreal engine (45)
unreal engine 5 (3)
video (3)