A grand old Manor House and grounds made up of a total of over 500 different objects, most of which were textured in Substance painter with textures from Quixel Megascans. The design is based on a real-life Scottish Manor House (Dunalastair House) that has now sadly fallen into disrepair, although this is not an exact replica but inspired by the Scottish Manor.
I created this by first building modular pieces and then placed them together to create the structure. There are multiple benefits from creating large structures in this way. One of the main being that I can use these pieces to create other buildings and I am not set with just one creation. Also, if edits or updates are required to the building it is much easier to make them. Finally, I textured each piece individually for the Manor, which allows for more pixels per piece to be used, as opposed to spreading the textures across the entire building (although of course, this would need some adjustments and optimisations if it were to be used in a video game).