Fishing Boat on a Rocky Shoreline
A cinematic of a fishing boat on a rocky shoreline – created in Unreal Engine using Megascans assets and materials.
A few notes – the landscape size is bigger than needed for this scene and could have been smaller, but as this was just a cinematic sequence I didn’t replace it with a smaller size. The materials, rocks and cliffs are all from Megascans and are using TGA (targa) textures for best quality. The sky is just a simple sky material applied to a skydome mesh.
For another speed design video but with a human character as the subject matter please see the post – Unreal Engine Meta Human Speed Design