Unreal Engine – Asset Naming Conventions

By |2023-09-11T13:41:46+00:00October 13th, 2020|Categories: Resources and Info, Unreal Engine|Tags: , , , , |

Anyone that has worked using Unreal engine will know that there can be a huge amount of various assets that get used and imported into Unreal Engine Projects. So it has been standardised to put certain prefixes before different types of files

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