Carved Wooden Deer – Photoscanned
This is a photoscan of an old wooden deer I purchased years ago. I created the model from around 75 photos taken with my DSLR and used Reality Capture to generate the mesh and textures.
I used Blender to smooth out and correct a few
I got inspired to model this car after watching an episode of Scooby Doo one Saturday morning.
The episode I believe was called stage fright and has a car that is (I assume) based on the Mercedes-Benz 540 K. It’s a wonderfully beautiful car in both
Unreal Engine 5 Essential Materials
I’ve created a new project in Unreal Engine 5 with the essential materials collection that I created in Unreal Engine 4.
This project can be downloaded for free from Github: Unreal Engine Essential Materials UE5
A treehouse I modelled in Blender and textured in substance painter. It’s made almost completely from just one single object that I modelled into a plank to start with and then simply resized and duplicate for different sections (making sure to add some changes to