
Unreal Engine 5: Control Blueprints with Widgets (UI Interaction Tutorial)
In this tutorial I go over several different ways you can connect a widget blueprint to a blueprint actor.
Chapters:
- 00:00 Intro
- 00:35 Set Up Widget Blueprint and Actor Blueprint.
- 08:27 Connect via a Event Dispatch.
- 13:45 Direct Communication.
- 16:42 Interface.
I use a simple example of how to connect a button from a widget to turn off a light in a separate blueprint. I cover how to use an event dispatch and cast. Direct communications and also how to use an Interface. Whilst I use an example of turning a light on and off with a widget button. The same principles can be used to various functionality and many other actions (e.g. open a door, set off an explosion, trigger an event etc…)
In the tutorial I do mention about creating comments, but forgot to say how. To do this you simply can select a node or nodes and Press C to comment them.
Further Links:
- https://www.ko-fi.com/motionforge
- https://www.motionforgepictures.com/unreal-engine-blueprint-tutorials/
Leave a Comment
Subscribe to Newsletter
Motion Forge Pictures Blog
Featured Posts and Links
Free Height Maps
Free 3rd Person Animations
Free Store Downloads
Unreal Engine - Free Materials
Latest Posts
1905, 2025
205, 2025
2404, 2025
2404, 2025
1704, 2025
Categories
Tags
ambient (3)
animation (18)
animation and filmmaking (17)
arch viz (5)
background video (3)
blender (24)
blueprint (17)
blueprints (14)
cinema (3)
cinematic (4)
cinematics (11)
davinci-resolve (3)
design (2)
download (4)
free (18)
free download (34)
ghosts (5)
ghost story (3)
great achievements (2)
hard surface model (2)
height map (3)
heightmaps (2)
height maps (3)
history (4)
Info and Insights (36)
landscape (12)
landscape height maps (6)
low poly (4)
materials (3)
maya (3)
meetup (2)
modeling (3)
mystery (3)
quick tip (3)
ratio (3)
relax (3)
Resources and info (5)
speed design (3)
sports car (3)
substance painter (6)
terrain (5)
tutorial (3)
unreal engine (44)
unreal engine 5 (3)
video (3)