Unreal Engine 5 Essential Materials

I’ve created a new project in Unreal Engine 5 with the essential materials collection that I created in Unreal Engine 4.

This project can be downloaded for free from Github: Unreal Engine Essential Materials UE5

This is not production-ready and has some minor issues that need to be fixed. E.g. Unreal Engine 5 no longer supports displacement – so the displacement material is broken. But nearly all other materials are working correctly. This is an initial repo just to get started and I will make the fixes asap.

 

List of Materials:

  • Simple.
  • Simple Blend with two ‘3 vector’ nodes.
  • Standard – A little more advanced with Colour/Rough/Normal and a switch for using a diffuse texture or just a base colour.
  • Bump – Standard material with a heightmap.
  • Parallax Occlusion – A more advanced heightmap material. Similar to bump, better look, but more demanding of system resources.
  • Opacity – Parts of the material are transparent or hidden.
  • Cloth
  • Emissive
  • Pulsing
  • Dissolve
  • Metallic
  • Glass
  • Frosted Glass
  • Distorted Glass
  • Water
  • Slimy Water
  • Carbon Fibre
  • Clear Coat
  • Clear Coat – No Bottom
  • Parameter collection example
  • Curtain wind animation material – Doesn’t just have to be a curtain – but best with cloth and flexible meshes.
  • Ground
  • Master Material – Most of the materials here can be made from this material if required.
  • Vertex Painted Material
  • Vertex Puddle painting Material.
  • Material Functions Example
  • Masked and two-sided foliage material
  • Wheat Field with noise texture to create a wind effect (this uses a photo I got from pixabay – the effect can be improved by using high-quality textures from megascans or another library)
  • A simple Landscape material with 5 layers for painting.
  • Light Function material
  • Sky Material for Sky Box/Sphere